NVRemoteConnection Member List

This is the complete list of members for NVRemoteConnection, including all inherited members.

commandStreamNVRemoteConnection [private]
connect()NVRemoteConnection
getBodyList()NVRemoteConnection
getJointAngle(const std::string &jointName)NVRemoteConnection
getJointAngleRate(const std::string &jointName)NVRemoteConnection
getJointAngleRates(const std::vector< std::string > &jointList)NVRemoteConnection
getJointAngles(const std::vector< std::string > &jointList)NVRemoteConnection
getJointForce(const std::string &jointName, bool firstBody=true)NVRemoteConnection
getJointForces(const std::vector< std::string > &jointList)NVRemoteConnection
getJointList()NVRemoteConnection
getJointPosition(const std::string &jointName)NVRemoteConnection
getJointPositionRate(const std::string &jointName)NVRemoteConnection
getJointPositionRates(const std::vector< std::string > &jointList)NVRemoteConnection
getJointPositions(const std::vector< std::string > &jointList)NVRemoteConnection
getJointTorque(const std::string &jointName, bool firstBody=true)NVRemoteConnection
getJointTorques(const std::vector< std::string > &jointList)NVRemoteConnection
getListForCommand(const std::string &commandName)NVRemoteConnection
getMapForNodesAndCommand(const std::vector< std::string > &nodeList, std::vector< float >(NVRemoteConnection::*commandFunction)(const std::string &, bool))NVRemoteConnection
getMapForNodesAndCommand(const std::vector< std::string > &nodeList, float(NVRemoteConnection::*commandFunction)(const std::string &))NVRemoteConnection
getValueForCommand(const std::string &commandName, const std::string &nodeName)NVRemoteConnection
getVectorForCommand(const std::string &commandName, const std::string &nodeName, bool firstBody=true)NVRemoteConnection
isConnected()NVRemoteConnection
m_pSocketNVRemoteConnection [private]
NVRemoteConnection(bool connectOnCreate=false, const std::string &hostname="localhost", unsigned int port=12345)NVRemoteConnection
receiveAnswer(std::string &answer)NVRemoteConnection [protected]
scheduleOde(bool scheduleSimulation=true)NVRemoteConnection
sendCommands()NVRemoteConnection
set3DVectorForCommandAndNode(const std::vector< float > &values, const std::string &commandName, const std::string &nodeName)NVRemoteConnection
setJointForce(const std::string &jointName, float force)NVRemoteConnection
setJointForce2(const std::string &jointName, float force)NVRemoteConnection
setJointSpeed(const std::string &jointName, float speed)NVRemoteConnection
setJointSpeed2(const std::string &jointName, float speed)NVRemoteConnection
setJointTorque(const std::string &jointName, float torque)NVRemoteConnection
setJointTorque2(const std::string &jointName, float torque)NVRemoteConnection
setValueForCommandAndNode(const float &value, const std::string &commandName, const std::string &nodeName)NVRemoteConnection
~NVRemoteConnection()NVRemoteConnection


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