SoPhysicsCylinder Member List

This is the complete list of members for SoPhysicsCylinder, including all inherited members.

angVelocitySoPhysics
AUTO_UPDATE_COLLISION_SHAPESoPhysics
bodySoPhysics [protected]
CoinRefTransformSoPhysics [protected]
copy(SbBool copyConnections) const SoPhysics [virtual]
createOdeBody(SoCallbackAction *action)SoPhysics
drawCollisionShapeSoPhysics
fieldUpdateSensorSoPhysics [protected]
fieldUpdateTriggerSoPhysics [protected]
forceFieldSoPhysics
forcePosSoPhysics
geomSoPhysics [protected]
getBody()SoPhysics
getCurrentForce()SoPhysics
getCurrentLinearVel()SoPhysics
getCurrentPosition()SoPhysics
getCurrentTorque()SoPhysics
getInitialMass()SoPhysicsCylinder [protected, virtual]
getMatrixTransform()SoPhysics
getOIMatrixTransform()SoPhysics
getWorld()SoPhysics
heightSoPhysicsCylinder
inertiaSoPhysics
init_angVelocitySoPhysics [protected]
init_linVelocitySoPhysics [protected]
initClass()SoPhysicsCylinder [static]
InitialiseOdeBodiesCB(void *userdata, SoCallbackAction *, const SoNode *node)SoPhysics [static]
isInitialisedSoPhysics [protected]
jointListSoPhysics
linVelocitySoPhysics
massSoPhysics
measureContactForcesSoPhysics
myWorldSoPhysics [protected]
radiusSoPhysicsCylinder
ResetOdeBodiesCB(void *userdata, SoCallbackAction *action, const SoNode *node)SoPhysics [static]
resetOdeBody(SoCallbackAction *action)SoPhysics
scaleSoPhysics
setCollisionShapeVisibility(SbBool visible)SoPhysics
setForce(const SbVec3f &force)SoPhysics
setForceAtPosition(const SbVec3f &force, const SbVec3f &position)SoPhysics
setLinearVel(const SbVec3f &vel)SoPhysics
setRelForce(const SbVec3f &force)SoPhysics
setRelForceAtPosition(const SbVec3f &force, const SbVec3f &position)SoPhysics
setTorque(const SbVec3f &torque)SoPhysics
setUpConnections(SbBool onOff, SbBool doItAlways=FALSE)SoPhysics [virtual]
setWorld(dWorldID w)SoPhysics
SO_KIT_HEADER(SoPhysicsCylinder)SoPhysicsCylinder [private]
SoPhysics(const SbString &nodeName="")SoPhysics
SoPhysicsCylinder(const SbString &nodeName="")SoPhysicsCylinder
torqueFieldSoPhysics
transformSoPhysics [protected]
updateDependentObjects()SoPhysicsCylinder [protected, virtual]
updateDependentObjectsSensorSoPhysics [protected]
updateDependentObjectsTriggerSoPhysics [protected]
UpdateOdeBodiesCB(void *, SoCallbackAction *action, const SoNode *node)SoPhysics [static]
updateOdeBody(SoCallbackAction *action)SoPhysics
updateOIPosition()SoPhysics [protected, virtual]
~SoPhysics()SoPhysics [virtual]


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